

Once you've roasted your victim they just stand there, harred and skeletal, and then you can shoot them. WizardWorks have painted themselves into a corner by only using bright areas, but even so, just leaving the heroes on platforms waiting for you to pick them off? That's about as exciting as playing that reader game where you have to guess a number between one and 100. Not only that, but where you were constantly surprised by the baddies in Quake, these ones are pretty predictable. You blast with that everytime you encounter the hero in question after your first battle. In reality, you just keep your distance the whole time trying out different weapons until you find the one that's most effective. For example, some are immune to certain weapons. The only difference is that you need to continually pump rounds into the X-Men before they keel over and moan.įacing each X-Man (or X-Lady there are some you know), is supposed to be different each time. Unfortunately, even with new costumes on, the X-Men you're fighting aren't any more interesting than the grunts and ogres you face in the first levels of Quake. However, the graphics are all new with bold metals and little shadow.

There are new sounds for the X-Men, but that's all. The game isn't even a total conversion as the sounds are from the original Quake, from the health pickups to the sound of the grenade launcher firing. X-Men has really been created for GLQuake (not available on the Amiga) and it shows. WizardWorks have really gone to extremes to show realism, down to the fact that Wolverine just keeps getting back up (thanks to his super-fast healing, non-fanboy) and the X-clone characters all get progressively more bloody as you shoot them up, but this tends to slow the game down, right when you need it to be fast. Whereas Malice attempted to put something of a storyline into Quake, and really was a total conversion in the sense that the whole game dynamic was changed (no armour, being able to parachute and the like), X-Men isn't as interesting. On first glance, the team behind the conversion, WizardWorks, have done a good job of bringing everyone's favourite mutants to the small screen, but I have to say that it's not my most exciting Quake experience yet. They say if something's worth doing, it's worth doing well, and the idea of an X-Men total conversion for Quake certainly sounds appealing.
